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Leading Learning Conference 2007

 

Read/Write Web:

Quentin D'Souza (TCDSB AICT Resource Teacher)

Rob De Lorenzo (TCDSB AICT Resource Teacher)

 

Shi-f-t  Happens!

 

Introduction: Machine is us/ing us (4:31 min)

 

 

 

Two Tims Two Views 2.0

 

Tim Berners Lee -

 

'I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create.'

Tim Berners-Lee, 1999, p. 169

Tim's orginaly vision was that of a more collaborative place which includee an underlying assumption that anyine could edit that workspace.

 

"Web 2.0" was termed by Dale Dougherty of O’Reilly Media Inc. in 2004.  The team wanted to capture the wanted to capture the feeling that the Web was ‘more important than ever, with exciting new applications and sites popping up with surprising regularity’

(O’Reilly, 2005a, p. 1).

Tim O’Reilly himself, the founder of the company, then followed up this discussion with a now famous paper, What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software, outlining in detail what the company thought they meant by the term.

 

Knowledge Relationships

 

Teachers should consider that students have a different relationship with knowledge than they themselves would have had in the past.  As a teacher, I must realize that I do not have a monopoly on knowledge.  Shouldn't we allow students to take advantage of their skills as, borrowing from M. Prensky, "Digital Natives"; rather than letting them learn by themselves without any guidance?

 

From Teaching and Learning with the Net Generation by Kassandra Barnes, Raymond C. Marateo, and S. Pixy Ferris

. . . But Net Geners Learn Differently

 

Although they value education highly, Net Geners learn differently from their predecessors. This generation is unique in that it is the first to grow up with digital and cyber technologies. Not only are Net Geners acculturated to the use of technology, they are saturated with it. By the time he or she has reached 21 years of age, the average NetGener will have spent

 

  • 10,000 hours playing video games,
  • 200,000 e-mails,
  • 20,000 hours watching TV,
  • 10,000 hours on cell phones, and
  • under 5,000 hours reading (Bonamici et al. 2005).

 

Major Educational Shifts of Web 2.0

 

1) User-Created content

       - Interactive Video

        - Audio and Photos

       - Blogging

        - Wikis

       - Creative Commons (Resources)

       - Social Bookmarking Tools (Overview for presentation)

       - Tagging   (Overview for presentation)

        - RSS

2) New Forms of Publishing and Researching

 

3) Webware vs. software

       - Web-Based Productivity Tools

       - How Teachers Use Productivity Tools

       - MMORPG

 

4) Social Networking

       - Twitter

       - Online communities (My Space, Facebook, Ning, Explode)

 

5) Mobile Learning

       - Using Mobile Devices for Learning - iPod in Special Education; iPod

       - Free Audiobooks - LibriVox 

       - Free Public domain texts for PDA, iPod, etc. Manybooks

       - Create Content for iPod - Mogopop

       - Learning Using Mobile Phones

 

6) Globalization of learning OPENNESS

- Wikis

 (how about using Wikipedia for research vs. Encyclopedia Britannica????)

 

 

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